Catalog Spec
Developer | SONY |
Release date in Japan | 3rd December 1994 |
Media | CD-ROM |
CPU | MIPS R3000A base 32bit RISC processor (R3051) |
GPU | Maximum 16,770,000 colors Redering difinition: 256 × 224 – 640 × 480 (maximum) Displayed pixels: 256 dots * 224 lines (interlace), 640 dots * 480 lines |
RAM | Main memory: 2MB EDO DRAM |
VRAM | 1MB |
Audio memory | 512KB |
Sound SPU | Quantifying bit number during playtime: 16 bit ADPCM Sampling Frequency: maximum 44.1 kHz Polyphony and monophony in instruments: 2.0ch streo 24 channel Pulse code modulation: 2.0ch streo output Memory: 512KB |
List price in Japan | 39,800 yen |
PLAYSTATION is the video game console released by SONY COMPUTER ENTERTAINMENT in December 1994. Originally the conception of the next generation gaming console started as the joint development between NINTENDO and SONY in 1989. Due to the fact that NINTENDO withdrew from the project, the joint development failed. As as result, SONY needed to indepently develpo the video game console by itself. Fortunately NAMCO, a leading videogame developer joined the next genration gamimng machine project because the company also had been developing 3D gaming technology since the end of 80s and couldn’t utilize the technology to get the presence in the home video game industry. And NAMCO wanted to introduce the company’s arcade video game titles into the home gaming console which could run those titles, and the company found that PLAYSTATION had enough machine spec to satisfy the requirement of NAMCO’s titles.
Showing all 9 resultsSorted by latest