Catalog Spec
Developer | EPOCH CO., LTD. |
Release date in Japan | 17th July 1984 |
Media | ROM cartridge |
CPU | 8-bit NEC µPD7801G microcontrolle |
RAM | 128 bytes (internal to CPU) |
SRAM | 4 KB (2 × µPD4016C-2) + 2 KB (EPOCH TV-1 internal) |
Graphic | Display: 309×246, Sprite: 128 |
Sound | 1 channel (tone, noise or 1-bit PCM) |
List price in Japan | 14,800 yen |
SUPER CASSETTE VISION is a videogame console released by EPOCH in July 1984. The company got the commercial success to sell the previous video game console “CASSETTE VISION” which was released in 1981. The sales reached 450,000 units after the console was on sale. It occupied 70% share of Japanese domestic video game market. In 1983, NINTENDO released FAMILY COMUPTER (NES’s Japanese version) and SEGA also released SG-1000. The performance gap between CASSETTE VISION and them was getting huge, as a result EPOCH decided to develop the new generation console with NEC together for the purpose to to rival with NINTENDO and SEGA. Finally SUPER CASSETTE VISION was released in Japanese market in 1984, plus it was also released in France by YENO, a French enterprise which sold Japanese video games including SEGA’s SC-3000 as on OEM basis. In early 80s of Japan, NINTENDO, SEGA and EPOCH was called “Big 3 video game console developer”, however actually only NINTENDO succeeded to gain the main share of Japanese video game market because FAMILY COMPUTER’s performance is very high and the titles are very various. EPOCH couldn’t win in Japanese video game console industry, the company released only 30 titles as on a basis to sell approximately one title per a month by the end of 1987. EPOCH discontinued to manufacture the console and then totally withdrew from Japanese video game console market.
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