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GAMEBOY ADVANCE

Catalog Spec Developer NINTENDO Release date in Japan 21st March 2001 Media ROM cartridge (GB/GBC/GBA) CPU ARM7TDMI 16.78MHz (32-bit CPU) & Z80 4.2/8.4MHz (8-bit CPU) RAM 32KB SRAM 256KB VRAM 96KB Difinition 240*160, 32,768 colors Sound Square wave 2ch + waveform memory 1ch + noise 1ch + PCM 2ch List price in Japan 9,800 yen GAMEBOY ADAVNCE is a successor machine of GAMEBOY series, and this handheld game console can run the titles of both GAMEBOY and GAMEBOY. Both GAMEBOY and GAMEBOY equip 8-bit CPU, however GAMEBOY ADVANCE equips 32-bit CPU. This can improve display capabilities such as pseudo 3D, translucent processing, and image overlay. In GAMEBOY ADVENCE SP released in February

GAME CUBE

Catalog Spec Developer NINTENDO Release date in Japan 14th September 2001 Media Game Cube Game Disc (8㎝ Optical Disc) CPU IBM PowerPC Gekko 485MHz Difinition 384*224 dots System Memory 40MB (main memory 24MB + auxiloary memory 16MB) Sound Square Wave 2ch + Waveform Memory 1ch + Noise 1ch List price in Japan 25,000 yen GAME CUBE was released as a successor machine of NINTENDO 64 released by NINTENDO in 14th September 2001. NINTENEDO 64’s difficulty to develop the game softwares caused the shortage of titles and this situation continued from the beginning to the end.  It was kept in mind that it should be easy to develop software by taking

GAMEBOY COLOR

Catalog Spec Developer NINTENDO Release date in Japan 21st October 1998 Media ROM cartridge CPU LR35902 4MHz / 8MHz custom Z80 Difinition 160*144, Maximum 56 colors in 32,768 colors can be displayed RAM 32KB VRAM 16KB Sound Square wave 2ch + waveform memory 1ch + noise 1ch List price in Japan 8,900 yen GAMEBOY COLOR was released by NINTENDO in 1998. This console has the upward compatibility of GAMEBOY, it can run the titles of GAMEBOY. In 1997,Nintendo intended to develop GAMEBOY ADVANCE as a next-generation portable game machine, however NINTENDO developed and released a new type device in a rush to produce the color handheld game console by requests from

VIRTUAL BOY

Catalog Spec Developer NINTENDO Release date in Japan 21st July 1995 Media ROM cartridge CPU NEC V810 20MHz Difinition 384*224 dots RAM 1MB SRAM 512KB Sound Waveform memory sound source 5ch List price in Japan 15,000 yen VIRTUAL BOY is 32-bit tabletop portable videogame console released by NINTENDO in July 1995. The Japanese domestic shipment volume was only 150,000 units, and the global shipment was only 770,000 units. In the middle of 90s, PLAY STATION (SONY) and SEGA SATURN (SEGA) made competitive battle in the market shares of the global video game, and NINTENDO faced a challenge for sales of this video game console. Although it is hard to say that

NINTENDO 64

Catalog Spec Developer NINTENDO Release date in Japan 23rd June 1996 Media ROM cartridge CPU MIPS 64-bit RISC R4300i custom 93.75MHz(a bustomized NEC VR4300) Graffic 256×224 ~ 640×480 dot, RGBA 21bit color (maximum 32bit color) RAM NEC RAMBUS DRAM 36Mbit VRAM 24bit VRAM 4MB Sound stereo ADPCM 6bit List price in Japan 25,000 yen NINTEND 64 is the NINTENDO’s first video game console with full-scale 3D compativility, and they can play many games to experience freely 3D spaces such as “Super Mario 64” that allow you to freely experience 3D space. In aditions, the titles were released to use their good operatabilties as selling pint. Certainly it was a game

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